﻿using System;

using Microsoft.Xna.Framework.Input;

namespace xEngine.Input
{
    public class KeyEventArgs : EventArgs
    {
        #region Properties

        public Keys Key { get; set; }
        public bool ApplyLock { get; set; }

        #endregion

        #region Constructors

        public KeyEventArgs(Keys key)
        {
            Key = key;
            ApplyLock = false;
        }

        #endregion
    }
}
